Coco, a cat-like creature that accompanies you, is the primary focus for the game’s humor. There is also a constant theme of fourth-wall-breaking humor, as characters remark on exactly how strange and even cruel it is to force all these creatures to fight each other. If you focus strictly on building up impressive attack builds, you should end up doing just fine in the majority of battles.
The problem is that once you realize this, the offensive focus of the majority of creatures (or at least the ones I captured and encountered) turns it into a game of fielding your fiercest fighters. It’s refreshing, forcing you to think, plan carefully, and be prepared to change out your own fighters as you continuously look for an edge. Rather than sit there and let you wallop them with your strongest critter, opponents will happily switch new Nexomon into the fight, always trying to gain an advantage over you. On top of the higher-stakes storyline, which I won’t delve further into for fear of spoiling the fun, the game also has a fantastic AI to battle against. It is up to you to find a friendly Tyrant, who may or may not even exist, and somehow figure out a way to restore balance. Some of them, the terrifying Tyrants, wish to go back to the days when Nexomon were at the very top of the food chain and people were considered a tasty snack.